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A Comprehensive Classification of 3D Selection and Manipulation Techniques.

, , and . Mensch & Computer, page 321-332. GI / ACM, (2019)

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FreshUP - A pervasive educational game for freshmen., , and . Pervasive and Mobile Computing, (2014)A Generalized Approach for Context-Aware Adaption in Mobile E-learning Settings., , , and . ICALT, page 143-145. IEEE Computer Society, (2014)Lehren und Lernen mit VR und AR - Was wird erwartet? Was funktioniert?(Teaching and Learning with VR and AR - What Is Expected? What Works?)., , , and . DeLFI Workshops, volume 2250 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)A Multi-purpose Ecosystem for Systematic Gesture Control in Educational Settings., , , , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 542-545. Springer, (2014)Service-basierte Integration dynamischer, interaktiver Medien in Lernplattformen., , , and . DeLFI, volume P-132 of LNI, page 89-100. GI, (2008)Automatische Kamerasteuerung bei Vortragsaufzeichnungen., , and . DeLFI, volume P-207 of LNI, page 243-248. GI, (2012)HardDrive Exchange - Eine VR-Lernanwendung zur Durchführung von Festplattenwechseln in Speichersystemen., , and . DeLFI, volume P-262 of LNI, page 179-190. GI, (2016)Infrastrukturelle Interoperabilität für pervasive Lehr- und Lernarrangements.. GI-Jahrestagung, volume P-192 of LNI, page 459. GI, (2011)Einsatz von MultiTouch-Tischen zur kooperativen Semesterorganisation., , and . GI-Jahrestagung, volume P-232 of LNI, page 1873-1884. GI, (2014)RouteMe - Routing in Ad-hoc-Netzen als pervasives Lernspiel., , , and . i-com, 12 (1): 45-52 (2013)