Author of the publication

To Create Adaptive Game Opponent by Using UCT.

, , , , , , , and . CIMCA/IAWTIC/ISE, page 67-70. IEEE Computer Society, (2008)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Game Player Strategy Pattern Recognition and How UCT Algorithms Apply Pre-knowledge of Player's Strategy to Improve Opponent AI., , , , , , , and . CIMCA/IAWTIC/ISE, page 1177-1181. IEEE Computer Society, (2008)A Novel Greedy Bayesian Network Structure Learning Algorithm for Limited Data., , and . ADMA, volume 4632 of Lecture Notes in Computer Science, page 412-421. Springer, (2007)A Novel Ordering-Based Greedy Bayesian Network Learning Algorithm on Limited Data., , and . Australian Conference on Artificial Intelligence, volume 4830 of Lecture Notes in Computer Science, page 80-89. Springer, (2007)FMSR: A Fairness-Aware Mobile Service Recommendation Method., , , , and . ICWS, page 171-178. IEEE, (2018)An Improved Greedy Bayesian Network Learning Algorithm on Limited Data., , and . ICANN (1), volume 4668 of Lecture Notes in Computer Science, page 49-57. Springer, (2007)Cloud/Fog Computing System Architecture and Key Technologies for South-North Water Transfer Project Safety., , and . Wireless Communications and Mobile Computing, (2018)Bayesian Network Structure Ensemble Learning., , and . ADMA, volume 4632 of Lecture Notes in Computer Science, page 454-465. Springer, (2007)Game Player Strategy Pattern Recognition by Using Radial Basis Function., , , , , , and . CSSE (1), page 937-940. IEEE Computer Society, (2008)Strategy-Based Player Modeling during Interactive Entertainment Sessions by Using Bayesian Classification., , , , and . ICNC (4), page 255-261. IEEE Computer Society, (2008)Intra Mode Selection for Depth Map Coding in 3D-HEVC., , , , , and . Smart CR, 4 (5): 360-370 (2014)