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Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic., , , , and . GRAPP, page 340-347. SciTePress, (2015)Real-time animation of human characters with fuzzy controllers., , , , , and . CoRR, (2014)The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial., , , , , , , , , and 5 other author(s). Computers in Human Behavior, (2018)Educational virtual game scenario generation for serious games., , , and . SeGAH, page 1-8. IEEE Computer Society, (2014)Generating Non-linear Narrative for Serious Games with Scenario Templates., , , , and . GRAPP, page 523-530. SciTePress, (2015)Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring., , , , , and . SGAMES, volume 161 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 103-110. Springer, (2015)The Role of Game Rules in Architectural Design Environments., , , and . VS-GAMES, page 184-185. IEEE Computer Society, (2011)