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Using Tailoring to Increase the Effectiveness of a Persuasive Game-Based Training for Novel Technologies.

, , , and . PPT@PERSUASIVE, volume 1833 of CEUR Workshop Proceedings, page 91-96. CEUR-WS.org, (2017)

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Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance., , , and . PERSUASIVE, volume 10809 of Lecture Notes in Computer Science, page 285-296. Springer, (2018)Using Tailoring to Increase the Effectiveness of a Persuasive Game-Based Training for Novel Technologies., , , and . PPT@PERSUASIVE, volume 1833 of CEUR Workshop Proceedings, page 91-96. CEUR-WS.org, (2017)Effects of a Virtual Model's Pitch and Speech Rate on Affective and Cognitive Learning., , , and . PERSUASIVE, volume 11433 of Lecture Notes in Computer Science, page 16-27. Springer, (2019)Effects of an artificial agent as a behavioral model on motivational and learning outcomes., , , and . Computers in Human Behavior, (2019)