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Bodyprint: Biometric User Identification on Mobile Devices Using the Capacitive Touchscreen to Scan Body Parts.

, , and . CHI, page 3011-3014. ACM, (2015)

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Fiberio: a touchscreen that senses fingerprints., and . UIST, page 41-50. ACM, (2013)Imaginary reality gaming: ball games without a ball., , , , , , , , and . UIST, page 405-410. ACM, (2013)Biometric Touch Sensing: Seamlessly Augmenting Each Touch with Continuous Authentication., and . UIST, page 303-312. ACM, (2015)Reducing the Stress of Coordination: Sharing Travel Time Information Between Contacts on Mobile Phones., , and . CHI, page 967-970. ACM, (2015)Data miming: inferring spatial object descriptions from human gesture., and . CHI, page 811-820. ACM, (2011)GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor., , , , , , , , and . CHI, page 725-734. ACM, (2013)On-Demand Biometrics: Fast Cross-Device Authentication., and . CHI, page 3761-3766. ACM, (2016)Three Haptic Shape-Feedback Controllers for Virtual Reality., , , , , , and . VR, page 777-778. IEEE Computer Society, (2018)Continuous and Passive Blood Pressure Monitoring Throughout the Day and Night.. GetMobile Mob. Comput. Commun., 23 (2): 25-29 (2019)DualBlink: A Wearable Device to Continuously Detect, Track, and Actuate Blinking For Alleviating Dry Eyes and Computer Vision Syndrome., and . IMWUT, 1 (1): 1:1-1:19 (2017)