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"What Are You Viewing?" Exploring the Pervasive Social TV Experience., , , , and . Mobile TV: Customizing Content and Experience, Springer, (2010)From Touchpad to Smart Lens: A Comparative Study on Smartphone Interaction with Public Displays., , , and . IJMHCI, 5 (2): 1-20 (2013)Model-Based Diagnosis for Open Systems Fault Management., , and . AI Commun., 12 (1-2): 5-17 (1999)Investigating the effects of test clip quality distribution in HD video Quality-of-Experience studies., , , and . QoMEX, page 152-153. IEEE, (2012)The European Usability Forum: Fostering the Strategic Value of Usability., , and . INTERACT, IOS Press, (2003)I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence., , , , , and . VR, page 223-224. IEEE Computer Society, (2015)Preface., , , and . IxD&A, (2017)The Screen Is Yours - Comparing Handheld Pairing Techniques for Public Displays., , , and . AmI, volume 8309 of Lecture Notes in Computer Science, page 32-47. Springer, (2013)Imposing Modeling Rules on Industrial Applications through Meta-modeling., , and . ER (Workshops), volume 2465 of Lecture Notes in Computer Science, page 166-182. Springer, (2001)More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games., , , , , and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 219-229. Springer, (2016)