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SPIN: A High Speed, High Resolution Vision Dataset for Tracking and Action Recognition in Ping Pong., , , , , , and . CoRR, (2019)Rewarding Reactivity to Evolve Robust Controllers without Multiple Trials or Noise., , , and . ALIFE, MIT Press, (2012)Task switching in multirobot learning through indirect encoding., , , and . IROS, page 2802-2809. IEEE, (2011)A novel generative encoding for exploiting neural network sensor and output geometry., and . GECCO, page 974-981. ACM, (2007)Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game., , , , and . AIIDE, The AAAI Press, (2012)A Hypercube-Based Encoding for Evolving Large-Scale Neural Networks., , and . Artif. Life, 15 (2): 185-212 (2009)Scalable multiagent learning through indirect encoding of policy geometry., and . Evolutionary Intelligence, 6 (1): 1-26 (2013)Encouraging reactivity to create robust machines., , , and . Adaptive Behaviour, 21 (6): 484-500 (2013)Petalz: Search-Based Procedural Content Generation for the Casual Gamer., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 8 (3): 244-255 (2016)Picbreeder: A Case Study in Collaborative Evolutionary Exploration of Design Space., , , , , , and . Evolutionary Computation, 19 (3): 373-403 (2011)