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Automatic protocol signature generation framework for deep packet inspection.

, , , , and . VALUETOOLS, page 291-299. ICST/ACM, (2011)

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Efficient DFA grouping for traffic identification., , , , and . GLOBECOM, page 1776-1782. IEEE, (2012)High-Performance Traffic Workload Architecture for Testing DPI Systems., , , , , and . GLOBECOM, page 1-5. IEEE, (2011)Automatic protocol signature generation framework for deep packet inspection., , , , and . VALUETOOLS, page 291-299. ICST/ACM, (2011)Multi-gigabit traffic identification on GPU., , , , and . HPPN@HPDC, page 39-44. ACM, (2013)A Comparison of Methodological Frameworks for Digital Learning Game Design., and . GALA, volume 9599 of Lecture Notes in Computer Science, page 111-120. Springer, (2015)System Model for Shooting Training Based on Interactive Video, Three-Dimensional Computer Graphics and Laser Ray Capture., , , , , , and . SVR, page 254-260. IEEE Computer Society, (2012)Approaching Sustainability Learning Via Digital Serious Games., , and . TLT, 12 (3): 303-320 (2019)Designing Collaborative Games for Children Education on Sustainable Development., , , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 3-12. (2016)Investigating the Design and Evaluation of Educational Games Under the Perspective of Player Experience., , and . GALA, volume 10653 of Lecture Notes in Computer Science, page 218-227. Springer, (2017)The Design of an Augmented Reality Collaborative Game for Sustainable Development., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 15-23. Springer, (2016)