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Experiences from interaction design for NFC applications., , , and . JAISE, 1 (4): 351-364 (2009)Mobile gaming in gyms - Can fitness and games join together?, , and . SeGAH, page 1-6. IEEE, (2018)Adoption of Near Field Communication Technology in Business to Consumer Services., , and . ICE-B, page 247-254. INSTICC Press, (2008)Digital Signage Effectiveness in Retail Stores., , , , and . INTERACT (2), volume 9297 of Lecture Notes in Computer Science, page 455-462. Springer, (2015)Bridging the gap between technical and human elements in digital service innovation., and . Bled eConference, page 14. (2014)n-Auth: Mobile Authentication Done Right., , , , , and . ACSAC, page 1-15. ACM, (2017)Touch-based user interface for elderly users., , , , , and . Mobile HCI, volume 309 of ACM International Conference Proceeding Series, page 289-296. ACM, (2007)'Would You Be My Friend?' - Creating a Mobile Friend Network with 'Hot in the City'., , , and . HICSS, page 1-10. IEEE Computer Society, (2010)Experiences from a Touch-Based Interaction and Digitally Enhanced Meal-Delivery Service for the Elderly., , , and . Adv. Human-Computer Interaction, (2008)