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Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs., , , , , , and . MMM (1), volume 11295 of Lecture Notes in Computer Science, page 80-91. Springer, (2019)A Low-Cost, Flexible and Portable Volumetric Capturing System., , , , , , and . SITIS, page 200-207. IEEE, (2018)3D tele-immersion platform for interactive immersive experiences between remote users., , , , , , and . ICIP, page 365-369. IEEE, (2016)Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming., , , , and . IEEE J. Emerg. Sel. Topics Circuits Syst., 9 (1): 190-203 (2019)Toward Real-Time and Efficient Compression of Human Time-Varying Meshes., , , and . IEEE Trans. Circuits Syst. Video Techn., 24 (12): 2099-2116 (2014)Dynamic adaptive mesh streaming for real-time 3D teleimmersion., , , , , and . Web3D, page 269-277. ACM, (2015)Non-linear Convolution Filters for CNN-Based Learning., , , and . ICCV, page 4771-4779. IEEE Computer Society, (2017)A dataset of Kinect-based 3D scans., , , , and . IVMSP, page 1-4. IEEE, (2013)Frequency-based slow feature analysis., , and . Neurocomputing, (2019)Self-Supervised Deep Depth Denoising., , , , , , , and . CoRR, (2019)