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Ein Vorgehensmodell für angewandte Spielformen.

, , and . HMD - Praxis Wirtschaftsinform., 52 (6): 826-839 (2015)

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Appearance-Based Visual Learning in a Neuro-Fuzzy Model for Fine-Positioning of Manipulators., , and . ICRA, page 1164-1169. IEEE Robotics and Automation Society, (1999)Press Play? Praxisorientierte und wissenschaftliche Sicht auf Gamification., , and . Mensch & Computer Workshopband, page 355-359. De Gruyter Oldenbourg, (2014)Ein Vorgehensmodell zur Entwicklung von Gameful Design für Unternehmen., and . Mensch & Computer Workshopband, page 369-377. De Gruyter Oldenbourg, (2014)Usability für die betriebliche Praxis: UUX-Praxis in den Kontexten von Morgen., , , , , , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2016)Usability für die betriebliche Praxis Skalierung und Einsatz von UUX-Methoden in kleinen und mittleren Unternehmen., , , , , and . Mensch & Computer Workshopband, page 679-683. De Gruyter Oldenbourg, (2015)Applied Games - In Search of a New Definition., , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 100-111. Springer, (2015)Motivational design cards: a practical approach for game-based motivational design at the workplace., , , , and . MindTrek, page 10-17. ACM, (2015)Moment mal!, and . HMD - Praxis Wirtschaftsinform., 52 (6): 813-815 (2015)Computing autocatalytic sets to unravel inconsistencies in metabolic network reconstructions., , , , and . Bioinformatics, 31 (3): 373-381 (2015)Playfully Conquering Performance Anxiety., , and . GFHEU, page 267-279. Springer, (2013)