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Sitting in the Same Boat: A Case Study of a Combined Awareness System and Behaviour Change Technology., , and . OZCHI, page 309-313. ACM, (2015)The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired., , and . Tangible and Embedded Interaction, page 35-41. ACM, (2018)Athmos: Focus+Context for Browsing in Mobile Thumbnail Collections.. ICMR, page 65. ACM, (2014)Muvee: An Alternative Approach to Mobile Video Trimming.. ISM, page 229-236. IEEE Computer Society, (2014)"Will it Catch Their Attention?" - Evaluating Situated and Peripheral Displays in a Personal Context., , and . IxD&A, (2015)How to look at two-sided photos?: exploring novel perspectives on digital images., , and . MobileHCI, page 91:1-91:8. ACM, (2017)Monox: extensible gesture notation for mobile devices., and . Mobile HCI, page 203-212. ACM, (2014)Fußgängernavigation im urbanen Raum - Designvorschlag., , , and . Mensch & Computer, page 365-368. Oldenbourg Verlag, (2013)LightSight: A Dice to Meet the Eyes., , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 331-334. ACM, (2018)Vibrette: Aiding Smoke Cessation with Tangible Game Devices., , , , and . Tangible and Embedded Interaction, page 537-542. ACM, (2017)