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Top-down Planning and Bottom-up Perception in a Problem-solving Task.

, and . CogSci, cognitivesciencesociety.org, (2011)

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Cognitive Analysis of Educational Games: The Number Game., and . topiCS, 9 (2): 395-412 (2017)Set as an Instance of a Real-World Visual-Cognitive Task., and . Cognitive Science, 37 (1): 146-175 (2013)The synergy of top-down and bottom-up attention in complex task: going beyond saliency models., and . CogSci, cognitivesciencesociety.org, (2013)Pre-attentive and attentive vision module., and . Cognitive Systems Research, (2013)Top-down Planning and Bottom-up Perception in a Problem-solving Task., and . CogSci, cognitivesciencesociety.org, (2011)Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning., , and . ACG, volume 10664 of Lecture Notes in Computer Science, page 201-212. Springer, (2017)Making Serious Games with Reusable Software Components., , and . JCSG, volume 11243 of Lecture Notes in Computer Science, page 13-16. Springer, (2018)The RAGE Software Asset Model and Metadata Model., , , , , , , , , and 2 other author(s). JCSG, volume 9894 of Lecture Notes in Computer Science, page 191-203. Springer, (2016)RAGE Reusable Game Software Components and Their Integration into Serious Game Engines., , and . ICSR, volume 9679 of Lecture Notes in Computer Science, page 165-180. Springer, (2016)The RAGE Game Software Components Repository for Supporting Applied Game Development., , , , , , , , , and 1 other author(s). Int. J. Serious Games, (2017)