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Stackelberg Game Based Incentive Mechanisms for Multiple Collaborative Tasks in Mobile Crowdsourcing.

, , , and . MONET, 21 (3): 506-522 (2016)

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Locating sensors in the forest: A case study in GreenOrbs., , , , , , , , , and . INFOCOM, page 1026-1034. IEEE, (2012)Probability Convergence based Particle Swarm Optimization for Multiple Constrained QoS Multicast Routing., , , and . SKG, page 412-415. IEEE Computer Society, (2008)A Source-oriented Failure Notification Mechanism with Adaptable Delay in ASON., , , and . SKG, page 475-476. IEEE Computer Society, (2008)Reliability of LT Codes under Dynamic Channel Conditions in Wearable Body Area Network., , , , and . BODYNETS, page 197-200. ICST, (2013)An integrating data gathering scheme for wireless sensor networks., , and . WCNC, page 1151-1156. IEEE, (2013)Stackelberg Game Based Incentive Mechanisms for Multiple Collaborative Tasks in Mobile Crowdsourcing., , , and . MONET, 21 (3): 506-522 (2016)Low Mismatch Key Agreement Based on Wavelet-Transform Trend and Fuzzy Vault in Body Area Network., , , and . IJDSN, (2013)C2: Truthful incentive mechanism for multiple cooperative tasks in mobile cloud., , , and . ICC, page 1-6. IEEE, (2016)A Quantum Access Network Suitable for Internetworking Optical Network Units., , , and . IEEE Access, (2019)A QoS-aware Adaptive Coloring Scheduling Algorithm for Co-located WBANs., , , and . TIIS, 12 (12): 5800-5818 (2018)