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Evaluating early prototypes in context: trade-offs, challenges, and successes.

, , , and . IEEE Pervasive Computing, 4 (4): 42-50 (2005)

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Controlling, Integrating, and Engaging Context in Urban Computing Research., , and . HICSS, page 1-10. IEEE Computer Society, (2009)Block Party: Synchronized Planning and Navigation Views for Neighbourhood Expeditions., , , and . CHI, page 1702-1713. ACM, (2017)White rooms and morphing don't mix: setting and the evaluation of visualization techniques., and . CHI, page 111-120. ACM, (2007)Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games., , , , and . Conference on Designing Interactive Systems, page 947-958. ACM, (2016)Map Morphing: Making Sense of Incongruent Maps., and . Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 231-238. Canadian Human-Computer Communications Society, (2004)Small details: using one device to navigate together., , , and . CSCW, page 253-256. ACM, (2008)SecSpace: prototyping usable privacy and security for mixed reality collaborative environments., , , , , and . EICS, page 273-282. ACM, (2014)Examining the impact of regional familiarity and design characteristics on use of a map-based news visualization., , and . MapInteract, page 24-29. ACM, (2013)ProxemicUI: object-oriented middleware and event model for proxemics-aware applications on large displays., , , and . EICS, page 50-60. ACM, (2016)Marked-up maps: combining paper maps and electronic information resources., , , , and . Personal and Ubiquitous Computing, 10 (4): 215-226 (2006)