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Geometry-based Muscle Modeling for Facial Animation., , and . Graphics Interface, page 37-46. (2001)Dynamically refining animated triangle meshes for rendering., , and . The Visual Computer, 19 (5): 310-318 (2003)Dynamic Refinement of Deformable Triangle Meshes for Rendering., , and . Computer Graphics International, page 285-290. IEEE Computer Society, (2001)Head shop: generating animated head models with anatomical structure., , , and . Symposium on Computer Animation, page 55-63. ACM, (2002)Automatic Generation of Subdivision Surface Head Models from Point Cloud Data., , , and . Graphics Interface, page 181-188. (2002)Subdivision Surface Simplification., , and . Pacific Conference on Computer Graphics and Applications, page 477-480. IEEE Computer Society, (2002)A head model with anatomical structure for facial modelling and animation.. Saarland University, (2004)Facial Modeling and Animation., , , , , and . Eurographics (Tutorials), Eurographics Association, (2002)Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters., , , , and . SIGGRAPH, ACM, (2003)Linear Time Mesh Simplification with Reliable Error-Bounds., , , and . VMV, page 145-152. Aka GmbH, (2000)