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Method for Improving EEG Based Emotion Recognition by Combining It with Synchronized Biometric and Eye Tracking Technologies in a Non-invasive and Low Cost Way.

, , , and . Front. Comput. Neurosci., (2016)

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Corrigendum: Method for Improving EEG Based Emotion Recognition by Combining It with Synchronized Biometric and Eye Tracking Technologies in a Non-invasive and Low Cost Way., , , , , , and . Front. Comput. Neurosci., (2016)Method for Improving EEG Based Emotion Recognition by Combining It with Synchronized Biometric and Eye Tracking Technologies in a Non-invasive and Low Cost Way., , , and . Front. Comput. Neurosci., (2016)Validation of a Framework for Enriching Human-Computer-Human Interaction with Awareness in a Seamless Way., , and . Interacting with Computers, 26 (5): 433-449 (2014)Combining InterMod agile methodology with usability engineering in a mobile application development., , , and . Interacción, page 39:1-39:8. ACM, (2012)EmotionsOnto: an Ontology for Developing Affective Applications., , , and . J. UCS, 20 (13): 1813-1828 (2014)Visual Programming Environments for Object-Oriented Programming: Acceptance and Effects on Student Motivation., , , and . IEEE-RITA, 12 (3): 124-131 (2017)Scientific Production on Web Usability., , , , and . Interacción, page 20. ACM, (2016)Improving Agile Software Development Methods by means of User Objectives: An End User Guided Acceptance Test-Driven Development Proposal., , and . Interacción, page 42:1-42:4. ACM, (2019)Scientific electronic book: information architecture and reference points., , , , and . Interacción, page 13:1-13:2. ACM, (2012)Emotion recognition in video and audio through the use of Artificial Intelligence techniques., and . Interacción, page 30:1-30:2. ACM, (2019)