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Demo hour., , , , , , , , , and 5 other author(s). Interactions, 21 (3): 6-9 (2014)Robotic Materials., , , , and . CoRR, (2019)Rope Revolution: tangible and gestural rope interface for collaborative play., , , , , and . Advances in Computer Entertainment Technology, page 11. ACM, (2011)PingPong++: community customization in games and entertainment., , , , , , and . Advances in Computer Entertainment Technology, page 24. ACM, (2011)Matter matters: offloading machine computation to material computation for shape changing interfaces.. UIST (Adjunct Volume), page 29-32. ACM, (2014)RopePlus: bridging distances with social and kinesthetic rope games., , , , , and . CHI Extended Abstracts, page 223-232. ACM, (2011)Music-touch shoes: vibrotactile interface for hearing impaired dancers., , , , and . Tangible and Embedded Interaction, page 275-276. ACM, (2010)Self-healing UI: Mechanically and Electrically Self-healing Materials for Sensing and Actuation Interfaces., , , , , , , and . UIST, page 293-306. ACM, (2019)Demonstrating Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces., , , , , , , and . CHI Extended Abstracts, ACM, (2018)Demonstrating Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces., , , , , , , , , and . CHI Extended Abstracts, ACM, (2018)