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Seeing What You're Told: Sentence-Guided Activity Recognition in Video.

, , and . CVPR, page 732-739. IEEE Computer Society, (2014)

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Learning physically-instantiated game play through visual observation., , and . ICRA, page 1879-1886. IEEE, (2010)Saying What You're Looking For: Linguistics Meets Video Search., , and . CoRR, (2013)Do You See What I Mean? Visual Resolution of Linguistic Ambiguities., , , , and . CoRR, (2016)Do You See What I Mean? Visual Resolution of Linguistic Ambiguities., , , , and . EMNLP, page 1477-1487. The Association for Computational Linguistics, (2015)Seeing What You're Told: Sentence-Guided Activity Recognition in Video., , and . CVPR, page 732-739. IEEE Computer Society, (2014)Seeing is Worse than Believing: Reading People's Minds Better than Computer-Vision Methods Recognize Actions., , , , , , , , , and 5 other author(s). ECCV (5), volume 8693 of Lecture Notes in Computer Science, page 612-627. Springer, (2014)A Compositional Framework for Grounding Language Inference, Generation, and Acquisition in Video., , , and . J. Artif. Intell. Res., (2015)Recognize Human Activities from Partially Observed Videos., , , , , , , , , and . CVPR, page 2658-2665. IEEE Computer Society, (2013)Video In Sentences Out, , , , , , , , , and 8 other author(s). CoRR, (2012)Simultaneous Object Detection, Tracking, and Event Recognition, , , and . CoRR, (2012)