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Physically-Based Real-Time Animation of Draped Cloth.

, , , and . Computer Graphics International, page 257-264. IEEE Computer Society, (2001)

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A new BSP tree framework incorporating dynamic LoD models., , , and . VRST, page 134-141. ACM, (2000)Hierarchical Integration of Runtime Models., , , and . ICESS, volume 3605 of Lecture Notes in Computer Science, page 589-594. Springer, (2004)GIVE: a general interactive visualization environment., , and . IV, page 139-147. IEEE Computer Society, (1997)Slice-Based Virtual Endoscopy Navigation., , , , and . IV, page 711-716. IEEE Computer Society, (2001)Transparent Direct3D9 Application-level Parallel Rendering System., , , and . CAD/Graphics, page 477-480. IEEE, (2007)Physically-Based Real-Time Animation of Draped Cloth., , , and . Computer Graphics International, page 257-264. IEEE Computer Society, (2001)HIVE: a Highly Scalable Framework for DVE., , and . VR, page 261-. IEEE Computer Society, (2004)A Scalable HLA-Based Distributed Simulation Framework for VR Application., , and . ICAT, volume 4282 of Lecture Notes in Computer Science, page 361-371. Springer, (2006)CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline., , , , and . IMSCCS (1), page 737-742. IEEE Computer Society, (2006)Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene., , , , , and . VSMM, volume 4270 of Lecture Notes in Computer Science, page 93-102. Springer, (2006)