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Reactive Statistical Mapping: Towards the Sketching of Performative Control with Data.

, , , , , , , , , , , , , and . eNTERFACE, volume 425 of IFIP Advances in Information and Communication Technology, page 20-49. Springer, (2013)

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GMM-based synchronization rules for HMM-based audio-visual laughter synthesis., , and . ACII, page 428-434. IEEE Computer Society, (2015)Evaluation of HMM-based laughter synthesis., , and . ICASSP, page 7835-7839. IEEE, (2013)Evaluation of HMM-based visual laughter synthesis., , , and . ICASSP, page 4578-4582. IEEE, (2014)Towards a level assessment system of amusement in speech signals: Amused speech components classification., , , and . ISSPIT, page 12-17. IEEE, (2015)Shaking and speech-smile vowels classification: An attempt at amusement arousal estimation from speech signals., , , and . GlobalSIP, page 428-432. IEEE, (2015)Laughter Research: A Review of the ILHAIRE Project., , , , , , , , , and . Toward Robotic Socially Believable Behaving Systems (I), volume 105 of Intelligent Systems Reference Library, Springer, (2016)Synchronization rules for HMM-based audio-visual laughter synthesis., , and . ICASSP, page 2304-2308. IEEE, (2015)Breath and repeat: An attempt at enhancing speech-laugh synthesis quality., , , and . EUSIPCO, page 355-358. IEEE, (2015)Laugh-aware virtual agent and its impact on user amusement., , , , , , , , , and 5 other author(s). AAMAS, page 619-626. IFAAMAS, (2013)Audio affect burst synthesis: A multilevel synthesis system for emotional expressions., , , , and . EUSIPCO, page 1158-1162. IEEE, (2016)