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Digital reconstruction and visualization in archaeology: Case-study drawn from the work of the Swedish Pompeii Project.

, , , , , and . Digital Heritage (1), page 621-628. IEEE, (2013)

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A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa., , , , , , , and . GCH, page 75-78. Eurographics Association, (2016)Digital reconstruction and visualization in archaeology: Case-study drawn from the work of the Swedish Pompeii Project., , , , , and . Digital Heritage (1), page 621-628. IEEE, (2013)Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'., , , , and . ACM Journal on Computing and Cultural Heritage, 13 (4): 31:1-31:23 (2020)Prototyping on site Virtual Museums: the case study of the co-design approach to the Palatine hill in Rome (Barberini Vineyard) exhibition., , , and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)Different Photogrammetric Approaches to 3D Survey of the Mausoleum of Romulus in Rome., , , , and . GCH, page 19-28. Eurographics Association, (2014)3D survey and documentation in building archaeology: The medieval church of San Niccolò in Montieri., and . Digital Heritage (1), page 255. IEEE, (2013)Bringing the Illusion of Reality Inside Museums - A Methodological Proposal for an Advanced Museology Using Holographic Showcases., , , , and . Informatics, 6 (1): 2 (2019)