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Personalizable embodied telepresence system for remote interpersonal communication.

, , , , , and . RO-MAN, page 226-231. IEEE, (2013)

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Emotion recognition and its application to computer agents with spontaneous interactive capabilities., , and . Knowl.-Based Syst., 13 (7-8): 497-504 (2000)Forms and theories of communication: from multimedia to Kansei Mediation., , and . Multimedia Syst., 11 (3): 304-312 (2006)Kansei Experience: Aesthetic, Emotions and Inner Balance., , and . IJCINI, 3 (2): 18-36 (2009)Concept and Construction Example of an Interactive Movie System., , and . VLSI Signal Processing, 27 (1-2): 141-160 (2001)Emotion Recognition in Speech Using Neural Networks., , and . Neural Computing and Applications, 9 (4): 290-296 (2000)Extended-Knee Walk for Humanoid Robot with Parallel Link Legs., , , and . I. J. Humanoid Robotics, 6 (4): 565-584 (2009)Computing Inspiration: i.plot., , and . ECS, volume 279 of IFIP, page 117-127. Springer, (2008)A Hierarchy of Needs for Developing Interactive Artworks, Systems and Products., , , , and . HCI (29), volume 374 of Communications in Computer and Information Science, page 268-272. Springer, (2013)A speech recognition machine for connected words.. ICASSP, page 199-202. IEEE, (1980)Construction of Interactive Movie System for Multi-Person Participation., , and . ICMCS, page 228-232. IEEE Computer Society, (1998)