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What is a Minimum Viable (Video) Game? - Towards a Research Agenda., , , , , , and . I3E, volume 11195 of Lecture Notes in Computer Science, page 217-231. Springer, (2018)Fostering and Sustaining Innovation in a Fast Growing Agile Company., , , , , , , and . PROFES, volume 7343 of Lecture Notes in Computer Science, page 160-174. Springer, (2012)Solutions in global software engineering: A systematic literature review., , and . Int J. Information Management, 33 (1): 119-132 (2013)Reporting Empirical Research in Global Software Engineering: A Classification Scheme., , , and . ICGSE, page 173-181. IEEE Computer Society, (2008)A little rebellion now and then is a good thing: Views on the requirements engineering conference.. RE, page 357-360. IEEE Computer Society, (2013)Barriers to refactoring., , and . Commun. ACM, 60 (10): 54-61 (2017)An anatomy of requirements engineering in software startups using multi-vocal literature and case survey., , , , , , , , and . Journal of Systems and Software, (2018)An exploratory study of waste in software development organizations using agile or lean approaches: A multiple case study at 14 organizations., , and . Information & Software Technology, (2019)A method for evaluating rigor and industrial relevance of technology evaluations., and . Empirical Software Engineering, 16 (3): 365-395 (2011)Introduction of a process maturity model for market-driven product management and requirements engineering., , , and . Journal of Software Maintenance, 24 (1): 83-113 (2012)