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Mixed reality learning spaces for collaborative experimentation: A challenge for engineering education and training.

, , , , and . Int. J. Online Eng., (2007)

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Collaborative learning and engineering workspaces., , , , and . Annual Reviews in Control, 33 (2): 246-252 (2009)Erweiterung von Mixed Reality Taxonomien für Greifen und Begreifen., , and . Mensch & Computer Workshopband, page 22-25. Logos Verlag, (2008)Ubiquitous computing and interaction.. Annual Reviews in Control, 30 (2): 205-213 (2006)Hyper-bonds - distributed collaboration in mixed reality.. Annual Reviews in Control, 29 (1): 117-123 (2005)Mixed reality learning spaces for collaborative experimentation: A challenge for engineering education and training., , , , and . Int. J. Online Eng., (2007)Complex Construction Kits for Coupled Real and Virtual Engineering Workspaces.. CoBuild, volume 1670 of Lecture Notes in Computer Science, page 55-68. Springer, (1999)Auto-Erecting Agents for a Collaborative Learning Environment., and . WETICE, page 287-290. IEEE Computer Society, (1999)Aesthetic cybernetics: turning towards senses of man and machine., and . SMC (1), page 105-110. IEEE, (2004)Gestaltung von virtuellen und beGreifbaren Mesch-Computer-Schnittstellen., , and . Software-Ergonomie, volume 53 of Berichte des German Chapter of the ACM, page 353-358. Teubner, (1999)