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Shopping in Virtual Reality Stores: The Influence of Immersion on System Adoption

, , , , and . Journal of Management Information Systems (JMIS), 36 (3): 755--788 (2019)

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Agent-Mediated Off-Exchange Trading., and . HICSS, IEEE Computer Society, (1999)Social Identity and Reciprocity in Online Gift Giving Networks., , , and . HICSS, page 708-717. IEEE Computer Society, (2013)User Heterogeneity in Trading Systems: Assessing Trader's Market Predisposition via Personality Questionnaires., , and . HICSS, page 1230-1239. IEEE Computer Society, (2014)Participatory Crowdfunding: An Approach towards Engaging Employees and Citizens in Institutional Budgeting Decisions., , , and . HICSS, page 2800-2808. IEEE Computer Society, (2016)A Market Mechanism for Energy Allocation in Micro-CHP Grids., , and . HICSS, page 172. IEEE Computer Society, (2008)Decision-Making Based on Incident Data Analysis., , , and . CBI (1), page 46-53. IEEE Computer Society, (2014)Decision Support Services Based on Dynamic Digital Analyses - Quality Metrics for Financial Planning Processes., , , , and . SRII Global Conference, page 130-138. IEEE Computer Society, (2012)Efficiency, Incentives, and Computational Tractability in Mas-Coordination., , and . Int. J. Cooperative Inf. Syst., 8 (1): 1-14 (1999)Towards the gamification of well-being measures., , , , and . eScience, page 1-8. IEEE Computer Society, (2012)Multi-Attribute Double Auctions in Financial Trading., , and . CEC, page 366-369. IEEE Computer Society, (2005)