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RouteMe - Routing in Ad-hoc-Netzen als pervasives Lernspiel., , and . DeLFI, volume P-207 of LNI, page 201-212. GI, (2012)Ein Autorensystem zur Erstellung von adaptiven mobilen Mikroleranwendungen., , , , , , and . DeLFI, volume P-262 of LNI, page 155-166. GI, (2016)ContactJS - A Cross-Platform Context Detection Framework., , and . ICALT, page 108-110. IEEE Computer Society, (2015)Spielbasierte Förderung von Motivation und Aufmerksamkeit für sozioemotionales Training bei Autismus., , , , and . DeLFI, volume P-284 of LNI, page 45-56. Gesellschaft für Informatik e.V., (2018)Konzepte und Verfahren zur Visualisierung von Kontextinformationen und Adaptionsmechanismen in mobilen adaptiven Lernanwendungen., , , and . DeLFI WOrkshops, volume 1443 of CEUR Workshop Proceedings, page 203-212. CEUR-WS.org, (2015)An Authoring System for Adaptive Mobile Learning Content., , and . ICALT, page 82-84. IEEE Computer Society, (2016)Game-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism, , , , and . (2020)A Generalized Approach for Context-Aware Adaption in Mobile E-learning Settings., , , and . ICALT, page 143-145. IEEE Computer Society, (2014)Ein generalisierter Ansatz zur kontextsensitiven Anpassung in mobilen E-Learning-Umgebungen., , , and . DeLFI Workshops, volume 1227 of CEUR Workshop Proceedings, page 205-212. CEUR-WS.org, (2014)E.V.A. - Emotionen Verstehen und Ausdrücken., and . DeLFI, volume P-297 of LNI, page 289-290. Gesellschaft für Informatik e.V., (2019)