Author of the publication

Neural Bokeh : Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality

, , , , , , and . 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), page 870-880. IEEE, (2024)
DOI: 10.1109/VR58804.2024.00106

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Passive-Active Geometric Calibration for View-Dependent Projections onto Arbitrary Surfaces., , and . JVRB, (2007)Augmented reality browsers: essential products or only gadgets?, , and . Commun. ACM, 56 (11): 34-36 (2013)Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality., , , and . OZCHI, page 194-203. ACM, (2014)Social presence and mode of Videocommunication in a Collaborative Virtual Environment., , , , and . PACIS, page 126. (2016)Mutual Gaze Support in Videoconferencing Reviewed., and . CAIS, (2015)Urban Pointing: Browsing Situated Media Using Accurate Pointing Interfaces., , , , and . CHI Extended Abstracts, ACM, (2018)FlyAR: Augmented Reality Supported Micro Aerial Vehicle Navigation., , , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 560-568 (2014)Real-Time Radiometric Compensation for Optical See-Through Head-Mounted Displays., , and . IEEE Trans. Vis. Comput. Graph., 22 (11): 2385-2394 (2016)Eye-to-eye contact for life-sized videoconferencing., , , , , and . OZCHI, page 145-148. ACM, (2014)Softposit for Augmented Reality in Complex Environments: Limitations and Challenges., , , and . IVCNZ, page 1-6. IEEE, (2018)