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An Incremental Response Policy in an Automatic Word-Game.

, and . WCIHAI@IVA, volume 1943 of CEUR Workshop Proceedings, page 1-8. CEUR-WS.org, (2017)

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Evaluation of an Integrated Authoring Tool for Building Advanced Question-Answering Characters., , , and . INTERSPEECH, page 1289-1292. ISCA, (2011)The More the Merrier: Multi-Party Negotiation with Virtual Humans., , , , , and . AAAI, page 1970-1971. AAAI Press, (2007)A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews., , , , , , , , , and 4 other author(s). ACII, page 787-789. IEEE Computer Society, (2015)Communicative Action in Humans and Machines.. AI Magazine, 19 (2): 125 (1998)Toward Virtual Humans., , , , , , and . AI Magazine, 27 (2): 96-108 (2006)A model for incremental grounding in spoken dialogue systems., , , and . J. Multimodal User Interfaces, 8 (1): 61-73 (2014)Toward a New Generation of Virtual Humans for Interactive Experiences., , , , , and . IEEE Intelligent Systems, 17 (4): 32-38 (2002)How to talk to a hologram., , , , , and . IUI, page 360-362. ACM, (2006)Improving question-answering with linking dialogues., , and . IUI, page 369-371. ACM, (2006)The BML Sequencer: A Tool for Authoring Multi-character Animations., and . IVA, volume 6895 of Lecture Notes in Computer Science, page 428-430. Springer, (2011)