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Developing Responsive and Interactive Environments with the ROSS Toolkit.

, , , and . Tangible and Embedded Interaction, page 782-785. ACM, (2016)

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Rich Digital Collaborations in a Small Rural Community., , , , , , , and . Collaboration Meets Interactive Spaces, Springer, (2016)Designing for Exploratory Search on Touch Devices., , , , , and . CHI, page 4189-4198. ACM, (2015)TESIS: turn every surface into an interactive surface., , and . ITS, page 1. ACM, (2011)Developing Responsive and Interactive Environments with the ROSS Toolkit., , , and . Tangible and Embedded Interaction, page 782-785. ACM, (2016)Supporting the Serendipitous Use of Domestic Technologies., , , and . IEEE Pervasive Computing, 15 (2): 16-25 (2016)Light on horizontal interactive surfaces: Input space for tabletop computing., , and . ACM Comput. Surv., 46 (3): 32:1-32:42 (2014)Extreme Co-design: Prototyping with and by the User for Appropriation of Web-connected Tags., , , , , and . IS-EUD, volume 9083 of Lecture Notes in Computer Science, page 109-124. Springer, (2015)Integrating user stories to inspire the co-design of digital futures for cultural heritage., , and . Interacción, page 31. ACM, (2016)A See-Through Display for Interactive Museum Showcases., , and . ITS, page 301-306. ACM, (2015)Visual Tagging Through Social Collaboration: A Concept Paper., , and . INTERACT (2), volume 4663 of Lecture Notes in Computer Science, page 268-271. Springer, (2007)