Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name Cobb, Sue
add a person with the name Cobb, Sue
 

Other publications of authors with the same name

Structured Evaluation of Virtual Environments for Special Needs Education., , , and . Presence, 8 (3): 264-282 (1999)Virtual environments - Improving accessibility to learning?, , and . HCI, page 783-787. Lawrence Erlbaum, (2001)Virtual Reality Induced Symptoms and Effects (VRISE) in Four Different Virtual Reality Display Conditions., , and . HCI (1), page 142-146. Lawrence Erlbaum, (1999)Involving users with learning disabilities in virtual environment design., , and . HCI, page 506-510. Lawrence Erlbaum, (2001)The effect of tangible interfaces on children's collaborative behaviour., , , , and . CHI Extended Abstracts, page 820-821. ACM, (2002)Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018)., , and . Computers & Graphics, (2019)Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial., , , , , , , , , and 59 other author(s). BMC Med. Inf. & Decision Making, 19 (1): 278 (2019)Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems., , , and . Displays, 29 (2): 58-69 (2008)Experimental Comparison of Virtual Reality with Traditional Teaching Methods for Teaching Radioactivity., , and . EAIT, 5 (4): 329-343 (2000)Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome., , , , , , , , , and 2 other author(s). Digital Creativity, 13 (1): 11-22 (2002)