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Adapting the Principles of Ludology to the Method of Video Game Content Analysis.

. Game Studies, (2007)

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Perceived realism in shooting games: Towards scale validation., , , and . Computers in Human Behavior, (2016)The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial., , , , , , , , , and 5 other author(s). Computers in Human Behavior, (2018)Perceived Digital Game Realism: A Quantitative Exploration of its Structure., and . Presence, 19 (6): 585-600 (2010)Exploring Deep Content in Physical Rehabilitation Games., , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 433-438. Springer, (2015)Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying., , , , , , , , , and 1 other author(s). Computers in Human Behavior, (2016)The enjoyment of shooting games: Exploring the role of perceived realism., , , and . Computers in Human Behavior, (2018)The Female Player Does Not Exist: Gender Identity Relates to Differences in Player Motivations and Play Styles., , and . Cyberpsy., Behavior, and Soc. Networking, 15 (11): 634-638 (2012)Adapting the Principles of Ludology to the Method of Video Game Content Analysis.. Game Studies, (2007)How male young adults construe their playing style in violent video games., and . New Media & Society, 17 (10): 1624-1642 (2015)