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Little Boxes: A Dynamic Optimization Approach for Enhanced Cloud Infrastructures.

, , , , , , and . ESOCC, volume 11116 of Lecture Notes in Computer Science, page 199-206. Springer, (2018)

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To Frag or to Be Fragged - An Empirical Assessment of Latency in Cloud Gaming., , , , and . CLOSER, page 5-12. SciTePress, (2013)Pricing in Infrastructure Clouds - An Analytical and Empirical Examination., , , and . AMCIS, Association for Information Systems, (2014)Where Did My Battery Go? Quantifying the Energy Consumption of Cloud Gaming., , , , and . IEEE MS, page 63-67. IEEE, (2014)Short Run: Heuristic Approaches for Cloud Resource Selection., , , , and . CLOUD, page 569-576. IEEE, (2016)Bypassing the cloud: Peer-assisted event dissemination for augmented reality games., , , , and . P2P, page 1-10. IEEE, (2014)Setting Priorities - A Heuristic Approach for Cloud Data Center Selection., , , , and . CLOSER, page 221-228. SciTePress, (2015)Enabling Collaboration in Virtual Manufacturing Enterprises with Cloud Computing., , , , and . AMCIS, Association for Information Systems, (2013)Cost-optimized redundant data storage in the cloud., , , , , and . Service Oriented Computing and Applications, 11 (4): 411-426 (2017)Let the Clouds Compute: Cost-Efficient Workload Distribution in Infrastructure Clouds., , , , and . GECON, volume 7714 of Lecture Notes in Computer Science, page 91-101. Springer, (2012)Assessing Latency in Cloud Gaming., , , , , and . CLOSER (Selected Papers), volume 453 of Communications in Computer and Information Science, page 52-68. Springer, (2013)