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Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies.

, , , , and . HCI (LBP), volume 11786 of Lecture Notes in Computer Science, page 507-517. Springer, (2019)

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Modelling Solids and Surfaces with Sketches - an Empirical Evaluation., , , and . WSCG (Posters), page 28-31. (2001)Developing a Social Innovation Methodology in the Web 2.0 Era., , , , , and . INSCI Workshops, volume 10750 of Lecture Notes in Computer Science, page 168-183. Springer, (2017)SOCRATIC, the Place Where Social Innovation 'Happens'., , , , , , and . INSCI, volume 9934 of Lecture Notes in Computer Science, page 89-96. Springer, (2016)Social Networks and Internet of Things, an Overview of the SITAC Project., , , , and . WICON, volume 146 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 191-196. Springer, (2014)Co-design of a Game to Support Increased Manufacturing Insight and Interest Among Teenagers and Young Adults., , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 421-430. Springer, (2015)Agility in Serious Games Development with Distributed Teams: A Case Study., and . WEBIST (Selected Papers), volume 8 of Lecture Notes in Business Information Processing, page 314-326. Springer, (2007)The Use of Digital Game Based Learning in Manufacturing Education - A Case Study., , , and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 185-199. Springer, (2018)Current Skills Gap in Manufacturing: Towards a New Skills Framework for Factories of the Future., , , , , and . APMS (1), volume 438 of IFIP Advances in Information and Communication Technology, page 175-183. Springer, (2014)Eliciting and modelling expertise for serious games in project management., , , and . Entertain. Comput., 2 (2): 75-80 (2011)Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education., , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 187-202. Springer, (2017)