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Tool-supported iterative learning of component-based software architecture for games., , , , and . FDG, page 376-379. Society for the Advancement of the Science of Digital Games, (2013)Dificulty Adjustment in Tetris with Time Series., , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 89-100. CEUR-WS.org, (2016)Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity., , , and . IJCICG, 6 (1): 38-55 (2015)Evaluating Sketch-Based Retrieval Speed-Up for Behaviour Design in Soccerbots., , and . FLAIRS Conference, AAAI Press, (2013)Dynamic Expansion of Behaviour Trees., , , and . AIIDE, The AAAI Press, (2008)A Substitution-based Adaptation Model., , and . ICCBR Workshops, page 17-26. University of Kaiserslautern, Computer Science, (1999)A Distributed CBR Framework through Semantic Web Services., , and . SGAI Conf., page 88-101. Springer, (2005)Game-Driven Intelligent Tutoring Systems., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 108-113. Springer, (2004)Dynamic Binding Is the Name of the Game., , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 229-232. Springer, (2006)Promoting Software Reuse Through Explicit Knowledge Representations., , and . EPIA, volume 990 of Lecture Notes in Computer Science, page 387-396. Springer, (1995)