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Demonstration of improved multimedia streaming by using content-aware video scaling., and . ACM Multimedia, page 609-610. ACM, (2001)Guidelines for Selecting Practical MPEG Group of Pictures., , and . EuroIMSA, page 61-66. IASTED/ACTA Press, (2006)Treatment-based traffic classification for residential wireless networks., , and . ICNC, page 160-165. IEEE Computer Society, (2015)Empirical evaluation of the congestion responsiveness of RealPlayer video streams., and . Multimedia Tools Appl., 31 (2): 171-193 (2006)Uniquitous: Implementation and evaluation of a cloud-based game system in Unity., and . GEM, page 1-6. IEEE, (2015)Improving Multimedia Streaming with Content-Aware Video Scaling., and . JCIS, page 1021-1024. JCIS / Association for Intelligent Machinery, Inc., (2002)The effect of latency on user performance in Real-Time Strategy games.. Computer Networks, 49 (1): 52-70 (2005)Inferring Queue Sizes in Access Networks by Active Measurement., , , , and . PAM, volume 3015 of Lecture Notes in Computer Science, page 227-236. Springer, (2004)Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit., , and . QoMEX, page 1-6. IEEE, (2018)Silhouette: Identifying YouTube Video Flows from Encrypted Traffic., , and . NOSSDAV, page 19-24. ACM, (2018)