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Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect.

, , , , and . CHI PLAY (Companion), page 367-371. ACM, (2016)

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Towards Realistic Female Avatar Creation - A Tool for Virtual Actor Design and Player Choice., and . IVA, volume 8637 of Lecture Notes in Computer Science, page 260-263. Springer, (2014)Backstory Authoring for Affective Agents., and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 144-149. Springer, (2012)From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World., and . International Conference on Virtual Storytelling, volume 4871 of Lecture Notes in Computer Science, page 206-209. Springer, (2007)An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication., , , , , , , and . EGVE/EuroVR, page 87-94. Eurographics Association, (2011)Evaluating Physical Movement as Trigger for Transitioning Between Environments in Virtual Reality., and . CHI Extended Abstracts, page 1973-1979. ACM, (2016)Basing Artificial Emotion on Process and Resource Management., and . ACII, volume 4738 of Lecture Notes in Computer Science, page 350-361. Springer, (2007)Creativity in Configuring Affective Agents for Interactive Storytelling., , , , and . ICCC, page 165-169. computationalcreativity.net, (2012)Specification of an Open Architecture for Interactive Storytelling., , , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 330-333. Springer, (2011)Sharing Interactive Digital Storytelling Technologies II., , , and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 216. Springer, (2012)Features of Emotional Planning in Software Agents., , and . Decision Theory and Multi-Agent Planning, volume 482 of CISM courses and lectures : International Centre for Mechanical Sciences, Springer, (2006)