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Future-Oriented Motivation and Retention in Computer Science., , , and . SIGCSE, page 350-355. ACM, (2018)Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs)., , , and . IEEE Trans. Education, 61 (3): 195-203 (2018)Improving Students' Learning and Achievement in CS Classrooms through Computational Creativity Exercises that Integrate Computational and Creative Thinking., , , , and . SIGCSE, page 543-548. ACM, (2017)Investigating Differences in Wiki-based Collaborative Activities between Student Engagement Profiles in CS1., , and . SIGCSE, page 36-41. ACM, (2016)Integrating computational and creative thinking to improve learning and performance in CS1., , , , , and . SIGCSE, page 475-480. ACM, (2014)Understanding human learning using a multi-agent simulation of the unified learning model., , and . ICCI*CC, page 143-152. IEEE Computer Society, (2013)Improving learning of computational thinking using creative thinking exercises in CS-1 computer science courses., , , , , , and . FIE, page 1426-1432. IEEE, (2013)Renaissance computing: an initiative for promoting student participation in computing., , , , , , , , and . SIGCSE, page 59-63. ACM, (2009)Learning through computational creativity., , , , and . Commun. ACM, 58 (8): 33-35 (2015)Examining the Impact of Computational Creativity Exercises on College Computer Science Students' Learning, Achievement, Self-Efficacy, and Creativity., , , , and . SIGCSE, page 155-160. ACM, (2018)