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Simulating Self-Motion I: Cues for the Perception of Motion., , , , , , , and . Virtual Reality, 6 (2): 75-85 (2002)Robust homography for real-time image un-distortion., , and . IC3D, page 1-8. IEEE, (2013)Tolerance of Temporal Delay in Virtual Environments., , , , and . VR, page 247-. IEEE Computer Society, (2001)Impact of depth of field simulation on visual fatigue: Who are impacted? and how?, , and . Int. J. Hum.-Comput. Stud., (2016)Evidence that Viewers Prefer Higher Frame-Rate Film., , , , and . TAP, 12 (4): 15:1-15:12 (2015)Higher-order cognitive processes moderate body tilt effects in vection., and . Displays, (2019)Real-time simulation of visual defects with gaze-contingent display., , and . ETRA, page 127-130. ACM, (2008)The Effects of Visual and Control Latency on Piloting a Quadcopter Using a Head-Mounted Display., , , and . SMC, page 2972-2979. IEEE, (2018)Evaluation of the impact of high frame rates on legibility in S3D film., , and . SAP, page 67-73. ACM, (2015)Egocentric Direction and the Visual Guidance of Robot Locomotion Background, Theory and Implementation., , and . Biologically Motivated Computer Vision, volume 2525 of Lecture Notes in Computer Science, page 576-591. Springer, (2002)