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Implications of Audio and Narration in the User Experience Design of Virtual Reality.

, , , , , and . MindTrek, page 258-261. ACM, (2018)

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The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos., , , , , , , and . VR, page 423-430. IEEE, (2019)Assisting immersive virtual reality development with user experience design approach., , , , , , , , and . MindTrek, page 127-136. ACM, (2017)How to communicate measurement information successfully in small and medium-sized enterprises: a regression model., , and . Int. J. Inf. Qual., 1 (1): 41-59 (2007)Hotspot Interaction in Omnidirectional Videos Using Head-Mounted Displays., , , , , , , and . MindTrek, page 126-134. ACM, (2018)Implications of Audio and Narration in the User Experience Design of Virtual Reality., , , , , and . MindTrek, page 258-261. ACM, (2018)Effect of gender on immersion in collaborative iODV applications., , , , , and . MUM, page 199-207. ACM, (2017)What Are Others Looking at? Exploring 360° Videos on HMDs with Visual Cues about Other Viewers., , , , , , , , and . TVX, page 13-24. ACM, (2019)CityCompass VR - A Collaborative Virtual Language Learning Environment., , , , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 540-543. Springer, (2019)