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Conceptual Combination Modulated by Action using Tangible Computers., , and . CogSci, cognitivesciencesociety.org, (2015)What People Talk About in Virtual Worlds.. Online Worlds: Convergence of the Real and the Virtual, Springer, (2010)Workshop on Shared Design and Prototyping Environments.. WETICE, page 249. IEEE Computer Society, (1996)Web Mediated Design Courses: Challenges and Realities in Teaching Electronic Collaboration., and . WETICE, page 314-319. IEEE Computer Society, (1997)The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue., , , , and . HCI (14), volume 9744 of Lecture Notes in Computer Science, page 402-413. Springer, (2016)CS4NC Summit 2017: Lessons Learned in Developing a Coordinated Statewide CS For All Initiative., , , and . SIGCSE, page 1041-1042. ACM, (2018)Relating Cognitive Models of Design Creativity to the Similarity of Sketches Generated by an AI Partner., , , , and . Creativity & Cognition, page 259-270. ACM, (2019)Intrinsically Motivated Intelligent Rooms., and . EUC Workshops, volume 3823 of Lecture Notes in Computer Science, page 189-197. Springer, (2005)Case-Based Reasoning for the Structural Design of Buildings., and . IEA/AIE, page 141-150. ACM, (1995)Reconsidering Fitness and Covergence in Co-evolutionary Design., and . Australian Joint Conference on Artificial Intelligence, volume 1747 of Lecture Notes in Computer Science, page 488-489. Springer, (1999)