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Interactive Graphical Design of 3D Serious Neurorehabilitation Games., , and . Presence, 21 (1): 58-68 (2012)First-Person Locomotion in 3D Virtual Environments: a Usability Analysis., , and . J. UCS, 20 (7): 1026-1045 (2014)An Adaptive Cutaway with Volume Context Preservation., and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 847-856. Springer, (2009)3D reconstruction and quantification of porous structures., , , and . Computers & Graphics, 32 (3): 438-444 (2008)Animation of 3D Avatars for Rehabilitation of the Upper Limbs., , , , and . VS-GAMES, page 168-171. IEEE Computer Society, (2011)Efficient complementary viewpoint selection in volume rendering., , , , and . WSCG, page 69-78. Vaclav Skala - Union Agency, (2013)A Serious Games platform for early diagnosis of mild cognitive impairments., , , , , , , , , and . GFHEU, page 110-113. Springer, (2014)VolumeEVM: A new approach for surface/volume integration., , and . Computers & Graphics, 29 (2): 217-224 (2005)Design of 3D Virtual Neuropsychological Rehabilitation Activities., , , , and . VS-GAMES, page 109-116. IEEE Computer Society, (2010)Exploration of porous structures with illustrative visualizations., , , and . Computers & Graphics, 34 (4): 398-408 (2010)