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Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection., , , and . Comput. Graph. Forum, 27 (5): 1323-1332 (2008)ProTailor: A Parallel Operator for Extremely Fast Shape Analysis in Bioinformatics Applications., and . PDP, page 276-282. IEEE Computer Society, (2009)Introduction to special issue on serious games for cultural heritage., and . JOCCH, 6 (2): 6:1-6:2 (2013)Guidelines for an effective design of serious games., , and . Int. J. Serious Games, (2014)Topological, Geometric and Structural Approaches to Enhance Shape Information., , , , , and . Eurographics Italian Chapter Conference, page 7-13. Eurographics, (2006)Geometry and context for semantic correspondences and functionality recognition in man-made 3D shapes., , and . ACM Trans. Graph., 32 (5): 150:1-150:16 (2013)Mesh Segmentation - A Comparative Study., , , , , and . SMI, page 7. IEEE Computer Society, (2006)Serious Games for Cultural Heritage: the GaLA Activities., , , , , , and . VAST (Short and Project Papers), Eurographics Association, (2011)Semantic Human 3D Shapes Annotation for Animation., , , , , , and . SAMT (Posters and Demos), volume 233 of CEUR Workshop Proceedings, CEUR-WS.org, (2006)An overview on properties and efficacy of topological skeletons in Shape Modelling., , , and . Shape Modeling International, page 245-256, 297. IEEE Computer Society, (2003)