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Collaborative Software Engineering: Concepts and Techniques., , , and . Collaborative Software Engineering, Springer, (2010)Why Power Laws? An Explanation from Fine-Grained Code Changes., and . MSR, page 68-75. IEEE, (2015)Source Code Curation on StackOverflow: The Vesperin System., and . ICSE (2), page 661-664. IEEE Computer Society, (2015)ISBN 978-1-4799-1934-5 (Vol. I + II ???).Playing with Recipes., and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Multistaging to understand: Distilling the essence of java code examples., , and . ICPC, page 1-10. IEEE Computer Society, (2016)As we do write: hyper-terms for hypertext.. SIGWEB Newsletter, 9 (2-3): 8-18 (2000)Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design., , and . IEEE Trans. Comput. Intellig. and AI in Games, 3 (3): 201-215 (2011)Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory., , , , and . AIIDE, page 138-144. AAAI Press, (2018)Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games., , , , , , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 326-329. Springer, (2011)Fantasy, farms, and freemium: what game data mining teaches us about retention, conversion, and virality (keynote abstract).. MSR, page 1. ACM, (2011)