Author of the publication

Work vs. Leisure – Differences in Avatar Characteristics Depending on Social Situations

, , , and . Proceedings of the 16th International Symposium on Visual Information Communication and Interaction (VINCI '23), Association for Computing Machinery, (2023)
DOI: https://doi.org/10.1145/3615522.3615537

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Study on the Influence of Upper Limb Representations and Haptic Feedback in Virtual Reality, , , , , and . 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 802-807. Piscataway, IEEE, (2022)VR Collaboration in Large Companies : An Interview Study on the Role of Avatars, , , , and . 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 139-144. Piscataway, IEEE, (2021)The Data in Your Hands: Exploring Novel Interaction Techniques and Data Visualization Approaches for Immersive Data Analytics., and . VisBIA@ AVI, page 12--21. (2018)Supplemental Material for the Paper: Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR, , , , , , , and . Software, (2024)Related to: Katrin Angerbauer, Phoenix Van Wagoner, Tim Halach, Jonas Vogelsang,Natalie Hube, Andria Smith, Ksenia Keplinger, and Michael Sedlmair. 2024.Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR. In The 26th International ACMSIGACCESS Conference on Computers and Accessibility (ASSETS ’24), October27–30, 2024, St. John’s, NL, Canada. ACM, New York, NY, USA, 15 pages. doi: 10.1145/3663548.3675601.A study on the influence of situations on personal avatar characteristics, , , and . Visual computing for industry, biomedicine, and art, (2024)Facilitating exploration on exhibitions with augmented reality., , and . AVI, page 64:1-64:3. ACM, (2018)Mixed Reality based Collaboration for Design Processes, , , and . i-com, 19 (2): 123-137 (2020)Work vs. Leisure – Differences in Avatar Characteristics Depending on Social Situations, , , and . Proceedings of the 16th International Symposium on Visual Information Communication and Interaction (VINCI '23), Association for Computing Machinery, (2023)Using Expressive Avatars to Increase Emotion Recognition: A Pilot Study, , and . Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHIEA'21), New York, NY, USA, Association for Computing Machinery, (2022)cARdLearner: Using expressive Virtual Agents when learning vocabulary in Augmented Reality, , , , and . (2022)