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Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops., , and . Tabletop, page 137-144. IEEE Computer Society, (2008)ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control., , , and . IEEE Computer Graphics and Applications, 34 (3): 59-67 (2014)Investigating consumers' store-choice behavior via hierarchical variable selection., , and . Adv. Data Analysis and Classification, 13 (3): 621-639 (2019)PAC-PAC: pinching gesture recognition for augmented tabletop video game., , , and . ITS, page 8. ACM, (2009)A Tabletop System Using an OmniDirectional Projector-Camera., , , and . ISS, page 311-314. ACM, (2018)A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play., , , , , , , and . SIGGRAPH Asia Emerging Technologies, page 1:1-1:3. ACM, (2015)SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles., , , and . AVI, page 792-793. ACM, (2012)How Display Shapes Affect 360-Degree Panoramic Video Communication., , , , , and . Conference on Designing Interactive Systems, page 845-856. ACM, (2018)PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity., , , and . UIST, page 43-50. ACM, (2009)Highly deformable interactive 3D surface display., , and . UIST (Adjunct Volume), page 91-92. ACM, (2012)