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The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems., , , , and . ISS, page 241-249. ACM, (2016)Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (2): 1342-1362 (2022)Multilayer Haptic Feedback for Pen-Based Tablet Interaction., , , , , and . CHI, page 143. ACM, (2019)Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments., , , and . SUI, page 103-112. ACM, (2015)Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays., , , , and . ISMAR, page 190-201. IEEE, (2019)The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays., , , , and . IEEE Trans. Vis. Comput. Graph., 25 (9): 2821-2837 (2019)Audio-tactile proximity feedback for enhancing 3D manipulation., , , , , , , and . VRST, page 2:1-2:10. ACM, (2018)Tactile hand motion and pose guidance for 3D interaction., , , , , , , and . VRST, page 3:1-3:10. ACM, (2018)The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality., , , , , and . VR, page 575-584. IEEE, (2019)Enhancing User Engagement in Immersive Games through Multisensory Cues., , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)