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Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.

, , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 243-252. Springer, (2011)

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Immersidata Analysis: Four Case Studies., , , , , , and . IEEE Computer, 40 (7): 45-52 (2008)A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder., , , , , , , , , and 2 other author(s). VR, page 163-170. IEEE Computer Society, (2009)VR Aided Motor Training for Post-Stroke Rehabilitation: System Design, Clinical Test, Methodology for Evaluation., , , , , and . VR, page 299-300. IEEE Computer Society, (2007)A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews., , , , , , , , , and 4 other author(s). ACII, page 787-789. IEEE Computer Society, (2015)Allostatic load as a complex clinical construct: A case-based computational modeling approach., , , , , , , and . Complexity, 21 (S1): 291-306 (2016)Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system., , , , , , and . Computer Methods and Programs in Biomedicine, 116 (3): 311-318 (2014)Human Computer Interaction in Virtual Standardized Patient Systems., , and . HCI (4), volume 5613 of Lecture Notes in Computer Science, page 514-523. Springer, (2009)Integrating Haptic-Tactile Feedback into a Video-Capture-Based Virtual Environment for Rehabilitation., , , , , , , , , and 1 other author(s). Cyberpsy., Behavior, and Soc. Networking, 9 (2): 129-132 (2006)Immersiveness and Physiological Arousal within Panoramic Video-Based Virtual Reality., , , , and . Cyberpsy., Behavior, and Soc. Networking, 10 (4): 508-515 (2007)Virtual Reality Applications for Addressing the Needs of those Aging with Disability., , , , , , , , and . MMVR, volume 163 of Studies in Health Technology and Informatics, page 510-516. IOS Press, (2011)