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Gelatine: making coworking places gel for better collaboration and social learning.

, , and . OZCHI, page 427-436. ACM, (2013)

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The embodied hybrid space: designing ubiquitous computing towards an amplification of situated real world experiences.. OZCHI, page 422-427. ACM, (2010)A Mobile Application to Support Phatic Communication in the Hybrid Space., , , , , and . ITNG, page 1517-1521. IEEE Computer Society, (2009)CityFlocks: designing social navigation for urban mobile information systems., , and . Conference on Designing Interactive Systems, page 174-183. ACM, (2008)Urban Computing and Mobile Devices., , , , , , , , , and 13 other author(s). IEEE Pervasive Computing, 6 (3): 52-57 (2007)Towards visualising people's ecology of hybrid personal learning environments., , and . MAB, page 13-22. ACM, (2012)Bringing Transparency Design into Practice., , , , , and . IUI, page 211-223. ACM, (2018)Laermometer: a mobile noise mapping application., , , , , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 415-418. ACM, (2008)Towards Participatory Action Design Research: Adapting Action Research and Design Science Research Methods for Urban Informatics., and . J. Community Informatics, (2011)Learning beyond books - strategies for ambient media to improve libraries and collaboration spaces as interfaces for social learning., and . Multimedia Tools Appl., 71 (1): 77-95 (2014)Libraries as coworking spaces: Understanding user motivations and perceived barriers to social learning., and . Library Hi Tech, 31 (2): 254-273 (2013)