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A Real-Time System for Full Body Interaction with Virtual Worlds.

, , and . EGVE, page 147-156. Eurographics Association, (2004)

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A Real-Time System for Full Body Interaction with Virtual Worlds., , and . EGVE, page 147-156. Eurographics Association, (2004)Lightweight Face Relighting., , and . Pacific Conference on Computer Graphics and Applications, page 41-50. IEEE Computer Society, (2003)Hierachical Lighting Simulation for Outdoor Scenes., , , and . Rendering Techniques, page 229-238. Springer, (1997)Stroke Pattern Analysis and Synthesis., , , , and . Comput. Graph. Forum, 25 (3): 663-671 (2006)Instant Visibility., , and . Comput. Graph. Forum, 20 (3): 411-421 (2001)Radiosity redistribution for dynamic environments., , and . IEEE Computer Graphics and Applications, 10 (4): 26-34 (1990)A Surface Reconstruction Method Using Global Graph Cut Optimization., , and . International Journal of Computer Vision, 66 (2): 141-161 (2006)Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination., and . SIGGRAPH, page 145-152. ACM, (1995)A dynamic drawing algorithm for interactive painterly rendering., , , and . SIGGRAPH Sketches, page 100. ACM, (2006)Fourier depth of field., , , , and . ACM Trans. Graph., 28 (2): 18:1-18:12 (2009)